![]() ![]() Guarded by the Force - Reduces damage taken for a short time.Blade Blitz - Quickly rush forward and deal weapon damage to enemies and increasing your defense change by 100% while blitzing.New ability granted but there is no choice to be made and it is not discipline specific Zealous Ward - Getting hit during Saber Ward heals you and grants crowd control immunity.Trailblazer - Increases certain AOE damage.Jedi Crusader - While Rebuke is active, it generates 1 Focus whenever you are attacked.Defensive Roll - Reduces AOE damage taken.Intercessor -Charge grants extra charge, now grants 2 Centering.Adamant - Builds Focus when crowd controlled.Force Clarity / Furious Power - Next attack deals 25% more damage.Periodic burn damage no longer consumes Zen charges. Burning Zen - Activating Zen immediately maxes out your Focus and makes your next direct attack critically hit.Consuming a charge of Zen builds 1 Centering. Burning Center - Build Centering even during Zen.Gain Valorous Call and choose one passive Flaming Wave - Cauterize procs a Flaming Wave version of Force Sweep when activated.Cauterizing Focus - When activating Cauterize consumes a Zen charge, it immediately refunds 2 Focus.Force Lash - Direct Force attack that’s damage and crit chance are scaled by the number of burns currently on the target. ![]() Gain Dispatch and choose one (applies to Cauterize) Blade Barrage + Burning Barrage - Blade Barrage deals additional burning damage on each hit and immobilizes the target for 3 seconds. Slash + Snaring Slash - Slash now slows the target by 50% for 10 seconds. Force Melt damage is increased per Juyo Form stack. Juyo Melt - Force Melt immediately builds 6 Juyo Form stacks.Critical Melt - While Force Melt is on a target, the crit chance of all your burn attacks on that target increases.Melting Center - Force Melt’s initial damage is quadrupled when it consumes a Zen charge.Gain Saber Ward and choose one passive (applies to Force Melt) Watchman - Attacks single targets with burn attacks, dealing significant damage over a short period of time *The A and B markers indicate the two ability path options that are chosen for this phase of PTS. *Levels tied to ability grants in PTS are not set in stone and subject to change* Until that interface is ready, these default choices are available: In future PTS patches, you will be able to change these choices and play around with the class possibilities. Review the info below to see exactly which skills and passives you will receive based on your selection. "A" focuses on more offensive abilities while "B" will lean more on defense. When choosing your Discipline you will get the option to select one of two defaulted sets of choices. Please keep in mind that this is all very initial and we expect this will change a lot between now and launch based on your feedback (so please share your thoughts). This will follow the same format that was provided for Jedi Guardian, however, a breakdown of all three Disciplines will be provided instead.
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